Cube Animal

A non-player character (NPC) in a game is any character that is not controlled by a player. In video games, this usually means a character controlled by the computer via predetermined or responsive behavior, but not necessarily true artificial intelligence. In traditional tabletop role-playing games the term applies to characters controlled by the gamemaster or referee, rather than another player.

The term non-player character is also used in video games to describe entities not under the direct control of a player, such as animals in Minecraft. The term carries a connotation that the character is not hostile towards players; hostile characters are referred to as enemies, mobs, or creeps. In video games, NPC is sometimes expanded as "non-playable character" or "non-player class".

NPC behavior in computer games is usually scripted and automatic, triggered by certain actions or dialogue with the player characters. In certain multi-player games, (Neverwinter Nights and Vampire: the Masquerade series, for example), a player that acts as the GM can "possess" both player and non-player characters, controlling their actions in order to further the storyline. More complex games, such as the aforementioned Neverwinter Nights, allow the player to customize the NPCs' behavior by modifying their default scripts or creating entirely new ones.

In some online games, such as MMORPGs, NPCs may be entirely unscripted, and are essentially regular character avatars controlled by employees of the game company. These "non-players" are often distinguished from player characters by avatar appearance or other visual designation, and often serve as in-game support for new players. In other cases, these "live" NPCs are virtual actors, playing regular characters which drive a continuing storyline (as in Myst Online: Uru Live).

Source: Player character from Wikipedia

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